Console Commands

The Witcher 3 npc commands

The Witcher 3 tricks and secects

In this article we will tell you The Witcher 3 NPC commands. These npc commands make your game completely different. You can add your favorite commands and enjoy the results because there are many missions in the game, and commands are required to complete your favorite mission easily. Remember one thing that before entering the commands please ensure that you saved the game. Now starting with the NPC commands. 

Note: We also have the full list of witcher 3 connsole commands and witcher 3 tips and tricks.

The Witcher 3 NPC commands

    • dismember – dismembers an NPC
    • look(identify) – goal an NPC and sort the command

Ciri

      • Ciri – play as Cirilla, use ‘Geralt’ to return to Geralt
      • spawn(‘cirilla’) – spawns Cirilla NPC
Talents, for playable Ciri
        • addabl(CiriBlink) – give Ciri the blink means
        • addabl(CiriCharge) – give Ciri the cost capacity
        • addabl(Ciri_Rage) – give Ciri the craze means
        • additem(q403_ciri_meteor) – provides Ciri the meteor
        • addabl(Ciri_Q205) – achieve 250 vitality
        • addabl(Ciri_Q305) – achieve 500 vitality and 100 assault energy
        • addabl(Ciri_Q403) – achieve 2000 vitality and 500 assault energy
        • addabl(Ciri_Q111) – achieve 2500 vitality and 600 assault energy
        • addabl(Ciri_Q501) – achieve 2500 vitality and 80 assault energy
Appearances for Ciri
        • look(ciri_winter)
        • look(__q103_dirty)
        • look(__q103_wounded)
        • look(__q205_bandaged_naked)
        • look(__q205_bandaged)
        • look(__q205_bathtowel)
        • look(__q205_naked)
        • look(__q305_dudu)
        • look(__q310_masked)
        • look(__q505_covered_01)
        • look(__q505_covered_02)
        • look(__q505_hooded_02)
        • look(__q505_hooded)

The Witcher 3 npc commands

Horse

These are the horse commands for witcher 3.

  • additem(‘Horse Bag three’) – largest bag
  • additem(‘Horse Saddle four’) – greatest saddle
  • additem(‘Horse Blinder three’) – greatest blinder
  • staminapony – limitless stamina horse
  • instantMount(‘horse’) – places participant on a horse

Triss

      • spawn(‘triss’) – spawns Triss Merrigold NPC
      • look(triss)
      • look(triss_dress)
      • look(triss_hooded_01)
      • look(triss_hooded_02)
      • look(triss_lingerie)
      • look(triss_naked)
      • look(triss_tortured_bloddy_face)
      • look(triss_tortured)

Keira

    • spawn(‘keira’) – spawns Keira Metz NPC
    • look(bare)
    • look(naked_lingerie)
    • look(keira_metz_sorceress)
    • look(keria_metz)
  • spawn(‘identify’,#,x,true/false) – spawns “#” quantity of “true=hostile or false=friendly” “name”-NPCs in distance “x”
    e.g. spawn(‘wyvern_lvl2’) – spawns 1 robust Wyvern
    e.g. spawn(‘wyvern_lvl2’,10,20,true) – spawns 10 hostile, robust Wyverns in distance 20

Bosses

  • spawn(‘witch1’)
  • spawn(‘witch_1’)
  • spawn(‘witch2’)
  • spawn(‘witch_2’)
  • spawn(‘witch3’)
  • spawn(‘witch_3’)
  • spawn(‘witch_q105’)
  • spawn(‘eredin’)
  • spawn(‘imlerith’)
  • spawn(‘caranthir’)

Numerous People

  • spawn(‘fists’)
  • spawn(‘fists_medium’)
  • spawn(‘fists_hard’)
  • spawn(‘defend’)
  • spawn(‘shield_axe’)
  • spawn(‘shield_mace’)
  • spawn(‘shield_hard’)
  • spawn(‘hammer2h’)
  • spawn(‘hammer2h_hard’)
  • spawn(‘axe2h’)
  • spawn(‘halberd2h’)
  • spawn(‘spear2h’)
  • spawn(‘bow’)
  • spawn(‘bow_hard’)
  • spawn(‘sword1h’)
  • spawn(‘sword1h_easy’)
  • spawn(‘sword1h_hard’)
  • spawn(‘sword1h_super_hard’)
  • spawn(‘axe1h’)
  • spawn(‘axe1h_hard’)
  • spawn(‘club1h’)
  • spawn(‘club1h_hard’)
  • spawn(‘1hand’)
  • spawn(‘1handed’)
  • spawn(‘sword2h’)
  • spawn(‘shortsword_hard’)
  • spawn(‘bowman’)
  • spawn(‘bowman_hard’)
  • spawn(‘xbow’)
  • spawn(‘rider’)
  • spawn(‘shovel_test’)
  • spawn(‘pitchfork’)

People

  • spawn(‘witcher’)
  • spawn(‘vesemir’)
  • spawn(‘yennefer’)
  • spawn(‘triss’)
  • spawn(‘keira’)
  • spawn(‘grenn’)
  • spawn(‘cirilla’)
  • spawn(‘zoltan’)
  • spawn(‘sorceress’)

  • Warriors of the Wild Hunt

    • spawn(‘wildhunt_sword’)
    • spawn(‘wild_hunt_axe’)
    • spawn(‘wild_hunt_halberd’)
    • spawn(‘wild_hunt_hammer’)
    • spawn(‘wild_hunt_minion’)
    • spawn(‘wild_hunt_spear’)
    • spawn(‘wild_hunt_sword’)
    • spawn(‘wildhunt_axe’)
    • spawn(‘wildhunt_halberd’)
    • spawn(‘wildhunt_hammer’)
    • spawn(‘wildhunt_minion’)
    • spawn(‘wildhunt_spear’)

    Monsters

    • spawn(‘ice_giant’)
    • spawn(‘icegiant’)
    • spawn(‘siren’)
    • spawn(‘bees’)
    • spawn(‘black_troll’)
    • spawn(‘blacktroll’)
    • spawn(‘cave_troll’)
    • spawn(‘lessog’)
    • spawn(‘leszy’)
    • spawn(‘leshy’)
    • spawn(‘leshen’)
    • spawn(‘lessun’)
    • spawn(‘dao’)
    • spawn(‘ifryt’)
    • spawn(‘ifrit’)
    • spawn(‘golem’)
    • spawn(‘arachas’)
    • spawn(‘arachas_armored’)
    • spawn(‘armoredarachas’)
    • spawn(‘arachas_poison’)
    • spawn(‘cavetroll’)
    • spawn(‘cockatrice’)
    • spawn(‘troll’)
    • spawn(‘troll_black’)
    • spawn(‘djinn’)
    • spawn(‘drowner’)
    • spawn(‘ddead’)
    • spawn(‘drowneddead’)
    • spawn(‘drowned_dead’)
    • spawn(‘nekker’)
    • spawn(‘nekker_warrior’)
    • spawn(‘bies’)
    • spawn(‘poisonarachas’)
    • spawn(‘poisonedarachas’)
    • spawn(‘warewolf’)
    • spawn(‘werewolf’)
    • spawn(‘lycanthrope’)
    • spawn(‘lycan’)
    • spawn(‘endriaga’)
    • spawn(‘endrega’)
    • spawn(‘endriaga_worker’)
    • spawn(‘endriaga_tailed’)
    • spawn(‘endriaga_spikey’)
    • spawn(‘wight’)
    • spawn(‘wyvern’)
    • spawn(‘basilisk’)
    • spawn(‘harpy’)
    • spawn(‘gryphon’)
    • spawn(‘griffon’)
    • spawn(‘wolf’)
    • spawn(‘wolf_alpha’)
    • spawn(‘wolf_white’)
    • spawn(‘evil_dog’)
    • spawn(‘wild_dog’)
    • spawn(‘simulacrum’)
    • spawn(‘erynia’)
    • spawn(‘fogling’)
    • spawn(‘forktail’)
    • spawn(‘fugas’)
    • spawn(‘gargoyle’)
    • spawn(‘ghoul’)
    • spawn(‘ghoul_lesser’)
    • spawn(‘alghoul’)
    • spawn(‘wildhunt_mage’)
    • spawn(‘gravehag’)
    • spawn(‘miscreant’)
    • spawn(‘nightwraith’)
    • spawn(‘noonwraith’)
    • spawn(‘katakan’)
    • spawn(‘katakan_large’)
    • spawn(‘katakanlarge’)
    • spawn(‘gravehag_barons_wife’)
    • spawn(‘baronswife’)
    • spawn(‘ekima’)
    • spawn(‘ekimma’)
    • spawn(‘lamia’)
    • spawn(‘bear’)
    • spawn(‘bear_black’)
    • spawn(‘bear_berserker’)
    • spawn(‘pesta’)
    • spawn(‘iris’)
    • spawn(‘volcanic_gryphon’)
    • spawn(‘wraith’)
    • spawn(‘waterhag’)
    • spawn(‘czart’)
    • spawn(‘willo_wisp’)
    • spawn(‘willowisp’)
    • spawn(‘bear_grizzly’)
    • spawn(‘grizzly’)
    • spawn(‘bear_white’)
    • spawn(‘cyclop’)
    • spawn(‘cyclops’)
    • spawn(‘rotfiend’)
    • spawn(‘rotfiend_large’)
    • spawn(‘succubus’)
    • spawn(‘coronary heart’)
    • spawn(‘him’)
    • spawn(‘frozen_soldier’)
    • spawn(‘ice_golem’)
    • spawn(‘botchling’)
    • spawn(‘alghoul_lvl1’)
    • spawn(‘alghoul_lvl2’)
    • spawn(‘alghoul_lvl3’)
    • spawn(‘alghoul_mh’)
    • spawn(‘arachas_lvl1’)
    • spawn(‘arachas_lvl2__armored’)
    • spawn(‘arachas_lvl3__poison’)
    • spawn(‘arachas_mh__poison’)
    • spawn(‘basilisk_lvl1’)
    • spawn(‘bear_berserker_lvl1’)
    • spawn(‘bear_lvl1__black’)
    • spawn(‘bear_lvl2__grizzly’)
    • spawn(‘bear_lvl3__white’)
    • spawn(‘bies_lvl1’)
    • spawn(‘bies_lvl2’)
    • spawn(‘bies_mh’)
    • spawn(‘black_mage_lvl1’)
    • spawn(‘blood_flies’)
    • spawn(‘burnedman_lvl1’)
    • spawn(‘cockatrice_lvl1’)
    • spawn(‘cockatrice_mh’)
    • spawn(‘cyclop_lvl1’)
    • spawn(‘czart_lvl1’)
    • spawn(‘czart_mh’)
    • spawn(‘drowner_lvl1’)
    • spawn(‘drowner_lvl2’)
    • spawn(‘drowner_lvl3’)
    • spawn(‘drowner_lvl4__dead’)
    • spawn(‘elemental_dao_lvl1’)
    • spawn(‘elemental_dao_lvl2’)
    • spawn(‘elemental_dao_lvl3__ice’)
    • spawn(‘elemental_dao_mh’)
    • spawn(‘endriaga_lvl1__worker’)
    • spawn(‘endriaga_lvl2__tailed’)
    • spawn(‘endriaga_lvl3__spikey’)
    • spawn(‘fogling_lvl1’)
    • spawn(‘fogling_lvl1__doppelganger’)
    • spawn(‘fogling_lvl2’)
    • spawn(‘fogling_lvl3__willowisp’)
    • spawn(‘fogling_mh’)
    • spawn(‘forktail_lvl1’)
    • spawn(‘forktail_lvl2’)
    • spawn(‘forktail_mh’)
    • spawn(‘fugas_lvl1’)
    • spawn(‘fugas_lvl2’)
    • spawn(‘gargoyle_lvl1’)
    • spawn(‘ghoul_lvl1’)
    • spawn(‘ghoul_lvl2’)
    • spawn(‘ghoul_lvl3’)
    • spawn(‘golem_lvl1’)
    • spawn(‘golem_lvl2’)
    • spawn(‘golem_lvl2__ifryt’)
    • spawn(‘golem_lvl3’)
    • spawn(‘gryphon_lvl1’)
    • spawn(‘gryphon_lvl2’)
    • spawn(‘gryphon_lvl3__volcanic’)
    • spawn(‘gryphon_mh__volcanic’)
    • spawn(‘hag_grave_lvl1’)
    • spawn(‘hag_grave_lvl1__barons_wife’)
    • spawn(‘hag_grave__mh’)
    • spawn(‘hag_water_lvl1’)
    • spawn(‘hag_water_lvl2’)
    • spawn(‘hag_water_mh’)
    • spawn(‘harpy_lvl1’)
    • spawn(‘harpy_lvl2’)
    • spawn(‘harpy_lvl3__erynia’)
    • spawn(‘lessog_lvl1’)
    • spawn(‘lessog_lvl2__ancient’)
    • spawn(‘lessog_mh’)
    • spawn(‘nekker_lvl1’)
    • spawn(‘nekker_lvl2’)
    • spawn(‘nekker_lvl3__warrior’)
    • spawn(‘nekker_mh__warrior’)
    • spawn(‘nightwraith_lvl1’)
    • spawn(‘nightwraith_lvl1__doppelganger’)
    • spawn(‘nightwraith_mh’)
    • spawn(‘noonwraith_lvl1’)
    • spawn(‘noonwraith_lvl1__doppelganger’)
    • spawn(‘noonwraith_mh’)
    • spawn(‘rotfiend_lvl1’)
    • spawn(‘rotfiend_lvl2’)
    • spawn(‘siren_lvl1’)
    • spawn(‘siren_lvl2__lamia’)
    • spawn(‘siren_mh__lamia’)
    • spawn(‘troll_cave_lvl1’)
    • spawn(‘troll_cave_lvl2’)
    • spawn(‘troll_cave_lvl3__ice’)
    • spawn(‘wildhunt_minion_lvl1’)
    • spawn(‘wildhunt_minion_lvl2’)
    • spawn(‘wildhunt_minion_mh’)
    • spawn(‘wolf_lvl1’)
    • spawn(‘wolf_lvl1__summon’)
    • spawn(‘wolf_lvl1__summon_were’)
    • spawn(‘wolf_lvl2__alpha’)
    • spawn(‘wolf_white_lvl2’)
    • spawn(‘wolf_white_lvl3__alpha’)
    • spawn(‘troll_cave_mh__black’)
    • spawn(‘vampire_ekima_lvl1’)
    • spawn(‘vampire_ekima_mh’)
    • spawn(‘vampire_katakan_lvl1’)
    • spawn(‘vampire_katakan_mh’)
    • spawn(‘werewolf_lvl1’)
    • spawn(‘werewolf_lvl2’)
    • spawn(‘werewolf_lvl3__lycan’)
    • spawn(‘werewolf_lvl4__lycan’)
    • spawn(‘wild_dog_lvl1’)
    • spawn(‘wraith_lvl1’)
    • spawn(‘wraith_mh’)
    • spawn(‘wyvern_lvl1’)
    • spawn(‘wyvern_lvl2’)
    • spawn(‘wyvern_mh’)
    • spawn(‘_quest__bear_grizzly_honey’)
    • spawn(‘_quest__endriaga_spiral’)
    • spawn(‘_quest__fogling’)
    • spawn(‘_quest__godling’)
    • spawn(‘_quest__him’)
    • spawn(‘_quest__miscreant’)
    • spawn(‘_quest__miscreant_greater’)
    • spawn(‘_quest__noonwright_pesta’)
    • spawn(‘_quest__werewolf’)
    • spawn(‘_quest__witch_1’)
    • spawn(‘_quest__witch_2’)
    • spawn(‘_quest__witch_3’)

    Animals

    • spawn(‘bat’)
    • spawn(‘cat’)
    • spawn(‘hen’)
    • spawn(‘cow’)
    • spawn(‘crab’)
    • spawn(‘crow’)
    • spawn(‘deer’)
    • spawn(‘canine’)
    • spawn(‘fish_kingfish’)
    • spawn(‘fish_mackerel’)
    • spawn(‘fish_roach’)
    • spawn(‘fish_tuna’)
    • spawn(‘goat’)
    • spawn(‘goose’)
    • spawn(‘goose_leader’)
    • spawn(‘hare’)
    • spawn(‘mountain_goat’)
    • spawn(‘owl’)
    • spawn(‘pig’)
    • spawn(‘pigeon’)
    • spawn(‘ram’)
    • spawn(‘rat’)
    • spawn(‘rooster’)
    • spawn(‘seagull’)
    • spawn(‘sheep’)
    • spawn(‘snow_deer’)
    • spawn(‘snow_rabbit’)
    • spawn(‘sparrow’)
    • spawn(‘swallow’)
    • spawn(‘toad’)
    • spawn(‘whale’)

    Miscellaneous Stuff

    • spawn(‘boat’)
    • spawn(‘playerHorse’)
    • spawn(‘horse’)
    • spawn(‘horse_manager’)
    • spawn(‘poison_cloud’)
    • spawn(‘rotfiend_explode’)
    • spawn(‘barrel’)
    • spawn(‘grapeshot’)
    • spawn(‘petard’)
    • spawn(‘beehive’)
    • spawn(‘stand_puke’)
    • spawn(‘pawelmtest’)
    • spawn(‘projectile_rift’)
    • spawn(‘projectile_rift2’)
    • spawn(‘ground_rift’)
    • spawn(‘lure_cloud’)
    • spawn(‘yennefer_bubble’)
    • spawn(‘yennefer_bubble_2’)
    • spawn(‘yennefer_bubble_3’)
    • spawn(‘denied_area’)
  • spawnt(#) – spawns a gaggle of hostiles
    e.g. spawnt(64) – spawns a gaggle of Novigrad Guards
    [click here to show all spawnt groups][click here to hide spawnt groups]

    Spawn random enounter mobs

    • spawnt(01) – Witcher Hunters; different numbers are 01-09
    • spawnt(61) – Bandits; different numbers are 61, 63, 65
    • spawnt(64) – Novigrad Guards; different numbers are 64, 68, 70, 73, 75, 80
    • spawnt(67) – Thugs; different numbers are 67, 77
    • spawnt(83) – Redanian Troopers; different numbers are 83, 85-90, 92-99
    • spawnt(100) – Skellige Bandits; different numbers are 100-104, 106-126, 128-133
    • spawnt(134) – Wild Hunt Warriors; different numbers are 134-135, 137-140

Gwent Recreation

  • secretgwint – play a Gwent Recreation anyplace
  • winGwint(true) – win present Gwent Recreation
  • addgwintcards – provides 1 of every card, besides ‘gwint_card_katakan’
  • additem(‘name’) – provides 1 “name” card
    e.g. additem(‘gwint_card_katakan’,5) – provides 5 Katakan playing cards
    [click here to show all gwent cards][click here to hide all gwent cards]

    Gwent Playing cards

    • additem(‘gwint_card_emhyr_gold’)
    • additem(‘gwint_card_emhyr_silver’)
    • additem(‘gwint_card_francesca_copper’)
    • additem(‘gwint_card_eredin_gold’)
    • additem(‘gwint_card_eredin_silver’)
    • additem(‘gwint_card_eredin_bronze’)
    • additem(‘gwint_card_eredin_copper’)
    • additem(‘gwint_card_impera_brigade’)
    • additem(‘gwint_card_impera_brigade2’)
    • additem(‘gwint_card_impera_brigade3’)
    • additem(‘gwint_card_impera_brigade4’)
    • additem(‘gwint_card_cynthia’)
    • additem(‘gwint_card_letho’)
    • additem(‘gwint_card_archer_support’)
    • additem(‘gwint_card_archer_support2’)
    • additem(‘gwint_card_assire’)
    • additem(‘gwint_card_emhyr_bronze’)
    • additem(‘gwint_card_emhyr_copper’)
    • additem(‘gwint_card_foltest_gold’)
    • additem(‘gwint_card_foltest_silver’)
    • additem(‘gwint_card_foltest_bronze’)
    • additem(‘gwint_card_foltest_copper’)
    • additem(‘gwint_card_francesca_gold’)
    • additem(‘gwint_card_francesca_silver’)
    • additem(‘gwint_card_francesca_bronze’)
    • additem(‘gwint_card_fringilla’)
    • additem(‘gwint_card_nausicaa’)
    • additem(‘gwint_card_nausicaa2’)
    • additem(‘gwint_card_nausicaa3’)
    • additem(‘gwint_card_stefan’)
    • additem(‘gwint_card_black_archer’)
    • additem(‘gwint_card_siege_support’)
    • additem(‘gwint_card_menno’)
    • additem(‘gwint_card_moorvran’)
    • additem(‘gwint_card_tibor’)
    • additem(‘gwint_card_albrich’)
    • additem(‘gwint_card_morteisen’)
    • additem(‘gwint_card_rainfarn’)
    • additem(‘gwint_card_renuald’)
    • additem(‘gwint_card_rotten’)
    • additem(‘gwint_card_shilard’)
    • additem(‘gwint_card_sweers’)
    • additem(‘gwint_card_vanhemar’)
    • additem(‘gwint_card_vattier’)
    • additem(‘gwint_card_vreemde’)
    • additem(‘gwint_card_cahir’)
    • additem(‘gwint_card_puttkammer’)
    • additem(‘gwint_card_black_archer2’)
    • additem(‘gwint_card_heavy_zerri’)
    • additem(‘gwint_card_zerri’)
    • additem(‘gwint_card_combat_engineer’)
    • additem(‘gwint_card_young_emissary’)
    • additem(‘gwint_card_young_emissary2’)
    • additem(‘gwint_card_natalis’)
    • additem(‘gwint_card_esterad’)
    • additem(‘gwint_card_witch_hunters’)
    • additem(‘gwint_card_catapult’)
    • additem(‘gwint_card_catapult2’)
    • additem(‘gwint_card_siege_tower’)
    • additem(‘gwint_card_ballista_officer’)
    • additem(‘gwint_card_ballista’)
    • additem(‘gwint_card_siegfried’)
    • additem(‘gwint_card_blue_stripes’)
    • additem(‘gwint_card_kaedwen’)
    • additem(‘gwint_card_kaedwen2’)
    • additem(‘gwint_card_philippa’)
    • additem(‘gwint_card_vernon’)
    • additem(‘gwint_card_dun_banner_medic’)
    • additem(‘gwint_card_thaler’)
    • additem(‘gwint_card_dijkstra’)
    • additem(‘gwint_card_eithne’)
    • additem(‘gwint_card_iorveth’)
    • additem(‘gwint_card_barclay’)
    • additem(‘gwint_card_dennis’)
    • additem(‘gwint_card_blue_stripes2’)
    • additem(‘gwint_card_blue_stripes3’)
    • additem(‘gwint_card_crinfrid’)
    • additem(‘gwint_card_crinfrid2’)
    • additem(‘gwint_card_crinfrid3’)
    • additem(‘gwint_card_stennis’)
    • additem(‘gwint_card_poor_infantry’)
    • additem(‘gwint_card_poor_infantry2’)
    • additem(‘gwint_card_poor_infantry3’)
    • additem(‘gwint_card_milva’)
    • additem(‘gwint_card_ida’)
    • additem(‘gwint_card_filavandrel’)
    • additem(‘gwint_card_yaevinn’)
    • additem(‘gwint_card_toruviel’)
    • additem(‘gwint_card_riordain’)
    • additem(‘gwint_card_ciaran’)
    • additem(‘gwint_card_mahakam’)
    • additem(‘gwint_card_mahakam2’)
    • additem(‘gwint_card_mahakam3’)
    • additem(‘gwint_card_mahakam4’)
    • additem(‘gwint_card_mahakam5’)
    • additem(‘gwint_card_vrihedd_brigade’)
    • additem(‘gwint_card_vrihedd_brigade2’)
    • additem(‘gwint_card_havekar_support’)
    • additem(‘gwint_card_havekar_support2’)
    • additem(‘gwint_card_havekar_support3’)
    • additem(‘gwint_card_dol_infantry’)
    • additem(‘gwint_card_dol_infantry2’)
    • additem(‘gwint_card_dol_infantry3’)
    • additem(‘gwint_card_dol_dwarf’)
    • additem(‘gwint_card_dol_dwarf2’)
    • additem(‘gwint_card_dol_dwarf3’)
    • additem(‘gwint_card_elf_skirmisher’)
    • additem(‘gwint_card_elf_skirmisher2’)
    • additem(‘gwint_card_elf_skirmisher3’)
    • additem(‘gwint_card_vrihedd_cadet’)
    • additem(‘gwint_card_dol_archer’)
    • additem(‘gwint_card_havekar_nurse’)
    • additem(‘gwint_card_havekar_nurse2’)
    • additem(‘gwint_card_havekar_nurse3’)
    • additem(‘gwint_card_saskia’)
    • additem(‘gwint_card_isengrim’)
    • additem(‘gwint_card_draug’)
    • additem(‘gwint_card_kayran’)
    • additem(‘gwint_card_imlerith’)
    • additem(‘gwint_card_leshen’)
    • additem(‘gwint_card_forktail’)
    • additem(‘gwint_card_earth_elemental’)
    • additem(‘gwint_card_fiend’)
    • additem(‘gwint_card_griffin’)
    • additem(‘gwint_card_plague_maiden’)
    • additem(‘gwint_card_werewolf’)
    • additem(‘gwint_card_botchling’)
    • additem(‘gwint_card_frightener’)
    • additem(‘gwint_card_ice_giant’)
    • additem(‘gwint_card_endrega’)
    • additem(‘gwint_card_crone_whispess’)
    • additem(‘gwint_card_crone_weavess’)
    • additem(‘gwint_card_katakan’)
    • additem(‘gwint_card_bruxa’)
    • additem(‘gwint_card_grave_hag’)
    • additem(‘gwint_card_garkain’)
    • additem(‘gwint_card_fleder’)
    • additem(‘gwint_card_arachas’)
    • additem(‘gwint_card_arachas2’)
    • additem(‘gwint_card_arachas3’)
    • additem(‘gwint_card_fogling’)
    • additem(‘gwint_card_wyvern’)
    • additem(‘gwint_card_harpy’)
    • additem(‘gwint_card_gargoyle’)
    • additem(‘gwint_card_celaeno_harpy’)
    • additem(‘gwint_card_fire_elemental’)
    • additem(‘gwint_card_arachas_behemoth’)
    • additem(‘gwint_card_nekker’)
    • additem(‘gwint_card_nekker2’)
    • additem(‘gwint_card_nekker3’)
    • additem(‘gwint_card_ekkima’)
    • additem(‘gwint_card_ghoul’)
    • additem(‘gwint_card_ghoul2’)
    • additem(‘gwint_card_ghoul3’)
    • additem(‘gwint_card_crone_brewess’)
    • additem(‘gwint_card_cockatrice’)
    • additem(‘gwint_card_geralt’)
    • additem(‘gwint_card_yennefer’)
    • additem(‘gwint_card_vesemir’)
    • additem(‘gwint_card_ciri’)
    • additem(‘gwint_card_triss’)
    • additem(‘gwint_card_dandelion’)
    • additem(‘gwint_card_zoltan’)
    • additem(‘gwint_card_emiel’)
    • additem(‘gwint_card_villen’)
    • additem(‘gwint_card_avallach’)
    • additem(‘gwint_card_scorch’)
    • additem(‘gwint_card_horn’)
    • additem(‘gwint_card_dummy’)
    • additem(‘gwint_card_frost’)
    • additem(‘gwint_card_fog’)
    • additem(‘gwint_card_rain’)
    • additem(‘gwint_card_clear_sky’)

World and Travels

  • ShowKnownPins(1) – show all “?” on the map
  • ShowPins(1) – uncovercover all map pins
  • ShowAllFT(1) – uncover quick journey pins
  • AllowFT(1) – allows Quick Journey from anyplace
  • gotoWyzima – portal to Wyzima
  • gotoNovigrad – portal to Novigrad
  • gotoSkellige – portal to Skellige
  • gotoKaerMohren – portal to KaerMohren
  • gotoProlog – portal to the Prologue Zone White Orchard
  • gotoPrologWinter – portal to the Prologue Zone winterly White Orchard
  • xy(posX,posY) – portal to the coordinates posx,posy – use god to outlive the autumn or sort the coordinates once more, simply earlier than you hit the bottom
    e.g. xy(104,140) – teleports participant to Fisherman Village
    [click here to show sample xy(coordinates)][click here to hide sample xy(coordinates)]

    XY Port Coordinates

    • xy(11,10) – lonely_pine_crossroadUp; RoadSign
    • xy(120,10) – lonely_pine_crossroadDown; RoadSign
    • xy(574,12) – lonely_pine_crossroad_right; RoadSign
    • xy(12,574) – lonely_pine_crossroadLeft; RoadSign
    • xy(-40,-348) – lonely_pine; RoadSign
    • xy(400,200) – kaer_trolde_port; Boat
    • xy(355,266) – forest_verge; RoadSign
    • xy(222,767) – valley_route; RoadSign
    • xy(333,444) – fyresdal_village; RoadSign
    • xy(545,667) – arinbjorn_village; RoadSign
    • xy(7,-41) – kaer_trolde_crach_castle; RoadSign
    • xy(100,356) – kaer_trolde_crach_castle_tunel; RoadSign
    • xy(,) – e3d_startpoint; RoadSign e3 demo begin
    • xy(444,333) – druids; RoadSign
    • xy(100,200) – DebugBidonRS1; RoadSign
    • xy(200,100) – DebugBidonRS2; RoadSign
    • xy(104,140) – FishermenVillage; RoadSign
    • xy(-31,-259) – lonely_pine_02; RoadSign
    • xy(212,121) – ft_harbor_01; Boat
    • xy(434,343) – ft_harbor_02; Boat
    • xy(1024,1024) – wm_pin_NMLandNovigrad; WorldMap
    • xy(1024,200) – wm_pin_Skellige_ArdSkellig; WorldMap
    • xy(500,400) – wm_pin_Kaer_Morhen; WorldMap
    • xy(200,300) – wm_pin_Prologue_Village; WorldMap
    • xy(750,900) – wm_pin_Wyzima; WorldMap
    • xy(200,1024) – wm_pin_Island_of_Myst; WorldMap
    • xy(1000,200) – ard_hugtand_port; Boat
    • xy(44,242) – FerylundVillage; RoadSign
    • xy(864,837) – e3_fake_crystal_cavern; RoadSign e3 demo pretend fasttravel level
    • xy(677,929) – e3_fake_giant_cliff_islands; RoadSign e3 demo pretend fasttravel level
    • xy(1441,131) – e3_fake_burners_village; RoadSign e3 demo pretend fasttravel level
    • xy(-1461,-6) – e3_fake_old_monastery; RoadSign e3 demo pretend fasttravel level
    • xy(-441,28) – e3_fake_upper_arinbjorn; RoadSign e3 demo pretend fasttravel level
    • xy(-537,197) – e3_fake_arinbjorn_quarry; RoadSign e3 demo pretend fasttravel level
    • xy(-222,617) – e3_fake_holmstein; RoadSign e3 demo pretend fasttravel level
    • xy(126,496) – e3_fake_fyresdal; RoadSign e3 demo pretend fasttravel level
    • xy(334,184) – e3_fake_hemmingur; RoadSign e3 demo pretend fasttravel level
    • xy(164,-200) – e3_fake_mountain_passage; RoadSign e3 demo pretend fasttravel level
    • xy(-447,369) – e3_fake_skellige_tombs; RoadSign e3 demo pretend fasttravel level
    • xy(-287,-899) – e3_fake_dimun_village; RoadSign e3 demo pretend fasttravel level
    • xy(840,-835) – e3_fake_nordbukt; RoadSign e3 demo pretend fasttravel level
    • xy(-1102,505) – skellige_undvik_road_sign; RoadSign Quick journey to igi seashore
    • xy(500,500) – DEBUG_wm_pin_April; WorldMap DEBUG FOR DROID REQUEST
    • xy(600,600) – DEBUG_wm_pin_May; WorldMap DEBUG FOR DROID REQUEST
  • SpawnHorse
  • instantMount(‘horse’)
  • spawnBoatAndMount
  • makeitrain – summons a storm
  • stoprain – stops the rain
  • changeweather(identify) – change the climate to call
  • Default Climate

    • changeweather(WT_Clear)
    • changeweather(WT_Light_Clouds)
    • changeweather(WT_Mid_Clouds)
    • changeweather(WT_Heavy_Clouds)
    • changeweather(WT_Light_Rain)
    • changeweather(WT_Light_Snow)
    • changeweather(WT_Blizzard)
    • changeweather(WT_Rain_Storm)

    Island Mist

    • changeweather(WT_Heavy_Clouds)

    Kaer Morhen

    • changeweather(WT_Clear)
    • changeweather(WT_Rain_Storm)
    • changeweather(WT_Light_Clouds)
    • changeweather(WT_Mid_Clouds)
    • changeweather(WT_Vesemir_burial_hour_3_30)
    • changeweather(WT_Heavy_Clouds)
    • changeweather(WT_Heavy_Clouds_Dark)
    • changeweather(WT_Blizzard)
    • changeweather(WT_Battle)
    • changeweather(WT_Battle_Forest)

    Prolog

    • changeweather(WT_Clear)
    • changeweather(WT_Rain_Storm)
    • changeweather(WT_Light_Rain)
    • changeweather(WT_Light_Clouds)
    • changeweather(WT_Mid_Clouds)
    • changeweather(WT_Heavy_Clouds)

    Skellige

    • changeweather(WT_Rain_Storm)
    • changeweather(WT_Mid_Clouds_Dark)
    • changeweather(WT_Mid_Clouds_Fog)
    • changeweather(WT_Mid_Clouds)
    • changeweather(WT_Heavy_Clouds)
    • changeweather(WT_Blizzard)
    • changeweather(WT_Wild_Hunt)
    • changeweather(WT_Heavy_Clouds_Dark)
    • changeweather(WT_q501_Blizzard)
    • changeweather(WT_q501_Storm)
    • changeweather(WT_Clear)
    • changeweather(WT_q501_Blizzard2)
    • changeweather(WT_lessun_forest)
    • changeweather(WT_q501_fight_ship_18_00)
    • changeweather(WT_q501_storm_arena)

    Template Spiral

    • changeweather(Spiral_Eternal_Cold)
    • changeweather(Spiral_Aen_Elle)
    • changeweather(Spiral_Desert)
    • changeweather(Spiral_Dark_Valley)
    • changeweather(Clear)
    • changeweather(Winter Epilog)
    • changeweather(WT_Heavy_Clouds)
    • changeweather(WT_Mid_Clouds)

    Wyzima

    • changeweather(WT_Mid_Clouds)
  • settime(time) – units time to time
  • TM(quantity) – units how briskly time passes ingame

Interface

  • fadeout() / fadein() – turns the display black
  • dlgshow() – turns the HUD off, additionally roots Geralt in place … use dlghide() to point out the interface
  • testpause() – pause the sport, use testunpause() to proceed
  • ToggleCameraAutoRotation() – flip off digital camera auto-center

Changelog

  • added xy coordinates, taken from Witcher 3bundlesgamefast_travel.csv
  • added “Relic Armors”
  • added “Crafted Weapons”
  • added Beards, because of Florin Percembli, remark part under
  • added spawnt teams, because of joosh1195 @Nexusmods
  • added Masks and Decorations
  • reworked Alchemy
  • added customheads
  • added DLC Content material
  • added trophies
  • added Skellige DLC Content material
  • added buffme lists
  • added monsters to mutagens

I hope you enjoythese witcher 3 npc commands, if you want to add any information in this, feel free to contact us.

 

About the author

Syed Zain Ali

I am the founder of Zeetechpro. Here on this blog, I write about Gaming tricks and technology.

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