League of Legends is a very popular game among the young’s. It contains four main maps or “Fields of Justice“, each with different terrains, objectives, gameplay, game modes, and victory conditions, as well as several “objects” and “summoner spells. In this article, we will tell you about the league of legends maps and game modes.
- It is the most popular league of legends maps, it is considered the standard in the competitive game. On this type of map, two teams of five players compete to destroy an enemy structure called Nexus, guarded by the enemy team and a series of defensive structures called Turrets. A Nexus is located at each enemy base on opposite sides of the map, in the lower-left corner and in the upper right corner. These structures continually create non-player characters of lower attack and life known as subjects, who advance towards the enemy base along three lanes: upper, middle and lower. (called in English top, mid, and bot, respectively). Players compete to advance these waves of subjects towards the enemy base, allowing them to destroy enemy structures and finally win the game. Between lanes, there are neutral areas of the map known as jungle, ( Jungle in English ) arranged in four quadrants. A shallow river divides the map between the teams, but it doesn’t really prevent movement; All champions can walk through it without any difference to the mainland.
Each team must defend its own structures and destroy the structures of the other team. These include:
- Inhibitors: Each lane contains an inhibitor. A lane inhibitor can be attacked after a team has destroyed the three turrets that protected its lane. Destroying an inhibitor will cause the Allied Nexus to generate super-subjects, more powerful subjects that provide an improvement to the surrounding subjects. If destroyed, the inhibitors will reappear after five minutes.
- Nexus: Each team has a Nexus that can only be damaged once all turrets in a lane and the inhibitor are destroyed. The destruction of the enemy team’s link ends the game.
- Turrets: Each lane is protected by powerful defensive structures called turrets. The turrets deal exceptionally high damage and will attack enemy subjects and champions who approach them. Turrets give priority to enemy subjects in their neighborhood, but will immediately attack enemy champions if they attack allied champions. Therefore, by advancing a wave of allied subjects in the range of a turret, a champion can damage the structure without being attacked. When destroyed, turrets provide gold and experience. The destroyed turrets remain that way for the rest of the game and will not reappear. Some turrets, depending on the location, will regenerate their health over time if they are damaged but not destroyed.
In League of legends game, some objectives are “neutral”, which means that they will not attack the champions who pass by, but the champions can choose to fight with them if they wish to get a reward in exchange for having to fight for it. Include:
- Herald of the Rift: The Herald of the Rift is a powerful enemy located at the top of the river. Killing the Herald allows it to be summoned again as a battering ram to besiege enemy turrets. This monster will never appear again after his death.
- Baron Nashor: Baron Nashor is the most powerful neutral enemy, located at the top of the river. It will be generated after twenty minutes, replacing the Herald of the Crack. All living members of the team that kills Baron Nashor receive a bonus that makes nearby subjects more powerful. Baron Nashor will reappear seven minutes after he dies.
- Jungle Monsters: Neutral monsters that reproduce in different places in the jungle and provide the player with gold, experience and sometimes other rewards for killing them (mana regeneration and cooling reduction based on the level of the champion, true damage and slow down to any hit unit). They are the most common neutral objective.
- Elemental Dragons / Ancestral Dragon: Elemental dragons are powerful monsters located in the lower half of the river. All team members that kill the dragon receive bonuses that last the entire game and are cumulative. Dragons are based on the four elements of Nature, and each dragon grants a thematically appropriate benefit. A random elemental dragon will reappear six minutes after the previous one dies. The Ancestral Dragon appears in its place after 35 minutes in the game. When killed, it provides a stronger bonus than an individual elemental dragon, but disappears over time, unlike the rewards of previous dragons.
Many of the details have changed over time; League of Legends is not a static game since the mechanics have been changing since its launch in 2009. For example, the Crack Herald was added in 2016 and its skills relaunched in 2017; Dragons gave gold instead of bonuses from 2009 to 2014, and dragons only became elemental dragons in 2016; jungle monsters have been added and readjusted; the time it took for the inhibitors to reappear was 4 minutes instead of 5 minutes for a while; Baron Nashor gave a stronger advantage to the statistics of the champions, but not bonuses to the subjects from 2009 to 2014; and so.
- Twisted Forest: In the Twisted Forest, two teams of three players compete to destroy the Nexus of the opposing team, which is guarded by Turrets. Conceptually it is similar to Summoner’s Rift, but smaller to account for three against three instead of five against five. Instead of the 3 lanes with turrets and 3 inhibitors of the Summoner’s Rift, the Twisted Forest has only 2 lanes and 2 inhibitors, with the jungle in the middle. The other differences are the addition of two “Altars,” whose control gives the occupying team a variety of bonuses, and the replacement of Baron Nashor with Vilemaw, an evil arachnid deity. Live members of the team that kills Vilemaw receive a temporary bonus, similar to the death of Baron Nashor.
- Crystal Scar: The Crystal Scar was used for Dominion mode, a discontinued game format where teams of five players competed to capture control points and maintain those points for the longest possible period of time. The map consisted of a circle with 5 control points. Each team controlled a base known as a source, located in the lower-left and right corners of the map. Each team earned points by capturing and possessing more goals than the other team over time, which were then reduced from the total “lives” of the other team. These points were deducted from an initial score of 200. The first team that reduced the other team to 0 points achieved victory. Dominion was launched on September 26, 2011, and retired on February 22, 2016, due to lack of popularity, although the Crystal Scar was used for other rotary formats, such as Ascension.
- Abyss of Laments: The Abyss of Laments is used for “ARAM” (All Random All Mid) games, and they are five against five. The difference between the Abyss and the other maps is that there is only a narrow lane of Turrets and an inhibitor and no neutral jungle zone. Therefore, instead of skirmishes and hidden movements, the Abyss of Laments focuses exclusively on large team fights in the only middle lane. Players cannot return to their allied base to replenish their health and mana or purchase items unless they have been killed. Additionally, players do not have the ability to choose their champions, but they are randomly assigned. ARAM was launched as an official mode in September 2013
- Assault on the nexus: This alpha game mode has been recently revealed, and can now be played. It is a small map with two streets and a big jungle, with camps of creatures edited with more life, armor, damage, and a number of monsters than usual, and is designed for two jungles, with respect to the streets, there are two streets for three players being one in the middle line, and two in the one below. This game mode includes unique in-game events to make faster and more entertaining gameplay. In addition, this rescues items that were removed in other versions of the game.
The game League of legends can currently be played in the following modes;
- ARAM: (Acronym for All Random, All Mid, “All Random, All Medium” in Spanish.) Two teams of five members compete to destroy the nexus of the rival team on a single-lane map. The champion selection is random and therefore an imbalance between sides can occur.
- Tutorial: Explains the controls and objectives of the game for beginner players.
- Cooperative vs. IA: Players compete against a team consisting of bots (computer-controlled characters).
- Custom mode: It allows players to manually create and join custom game sessions.
- Training: Allows the player to create a training game where resources, champions, cooldowns of abilities and summoner spells and the regeneration of neutral monsters are controlled by him. It is used to practice the gameplay of each champion (Combos, objects …) and how to use it in each situation.
- Normal: Available from level 3, they are games that people use to have fun, play with friends or practice and test champions. They can be played in Summoner’s Rift, and in the Twisted Forest. All special games for events or rotation of game modes, including ARAM; They are normal. They do not classify or obtain rank, but Experience.
- Qualifiers: Only available for players with level 30 or higher. This game mode has special characteristics, for example, at the end of each game league players are given or removed, classifying them in an online range (from lower to higher level: iron, bronze, silver, gold, platinum, diamond, teacher, great teacher, and challenger). In addition, each team can block five champions, see the champions the rival team is selecting (being the turn-based selections) and repeat champions are not allowed. This is the game mode used in professional competitions.
- URF: It is a game mode in the Summoner’s Rift in which you get the “Incredible Improvement of the Incredibly Incredible Improvement” that grants:
- 100% reduction in mana/energy costs.
- 80% cooling reduction (cannot be increased with items).
- +60 movement speed.
- Double the attack speed for rank champions.
- 25% more critical damage for rank champions.
- 25% toughness.
- 35% resistance against monsters.
- ARURF:. It consists of the same gameplay as in URF, but the selection of champions is that of ARAM.
The items to buy during the game and the summoner spells available vary from one map to another, as well as the characteristics of the jungle.
The pairing system determines who a particular player will face, based on the statistics of that player (games won and games lost). The match also takes into account the average statistics of the team players.
- URF: It is a game mode in the Summoner’s Rift in which you get the “Incredible Improvement of the Incredibly Incredible Improvement” that grants:
Champion and their positions
In LEAGUE OF LEGENDS, each champion (game character) has skills and characteristics and classes defined by the game, as in a role-playing game. There are six kinds of champions:
- Wizard or Sorcerer: Specialized in abilities and magic damage. Popularly known as “AP Carry” of the English ability power carry or ability power driver.
- Assassin: Specialized in ambushing the enemy, attacking by surprise and retreating quickly. His mission is to eliminate the most important player from the enemy team (usually the shooter) even if it means he dies too.
- Fighter: Specialized in close combat. Combine damaged items with endurance items. They are also known as “of tanks”
- Shooter: Specialized in a ranged attack. Popularly known as “AD Carry” of the English attack damage carry or attack damage driver.
- Tank: Specialized in resistance. Your mission is to absorb as much damage as possible and start the fights.
- Support or Support: Specialized in supporting your team and providing vision on the map through vision guards ( wards ).
A champion can have more than one role, in order to complement his team and although each champion already has his predefined role, depending on his characteristics they can be used in different game positions.
The game positions are the lane that a player with his champion will go to. In The Summoner’s Rift, the most common scenario, the positions are:
- Top rail. It is the lane closest to Baron Nashor, a neutral creature in the jungle that grants bonuses to the entire team but not permanently. The Baron is an objective that appears at 20:00. Normally it takes more than one player to kill him. Where usually the fighter or a tank plays to complement the team. Wizards or even murderers are also usually seen for team composition issues.
- Bottom rail. It is the lane near the dragon, a neutral creature in the jungle that gives benefits to the entire team that kills it. Since the dragon is a team target, two characters are played in the lower lane: the shooter, who provides the damage to the team at a distance, and the support, to support the shooter, as this is usually little resistant and it is important to keep it alive.
- Center lane. It is the lane surrounded by the jungle and shortest path to the enemy base, so you can receive a lot of assaults to ensure a quick victory. That is why a wizard is usually played who, due to magic damage, can respond to a surprise attack, defend under turret using a murderer and when it is advantageous to assist the attack on another line; killers are also played to harm the wizard and attack other lines.
- Jungle. It is the zone of neutral creatures between the lanes. The jungle champion’s class can be very diverse, as long as it resists the attacks of neutral creatures and is efficient by assaulting rails by surprise, so a tough killer or a warrior with good movement is usually played.
The characteristics of each champion:
- Life. It is a value that starts full and when it reaches 0 the character dies, having to wait a while to reappear on the basis.
- Maná. The value that is spent using the skills of the champion. Some characters instead have the energy (which increases rapidly but is not potentiated), fury (which increases by fighting and is not potentiated), other measures with specific dynamics or no measure for abilities.
- Attack damage. A basic physical attack that causes a champion to the enemy.
- Attack speed. Basic attacks per second that you can give without breaks.
- Regen . Amount of life that a champion recovers over time when he is injured.
- Mana regeneration. The amount of mana increases over time to the maximum. If the champion does not use mana, he has no mana regeneration.
- Magic resistance. Magic damage that constantly resists the character.
- Movement speed. The speed with which you move around the map.
- Tenacity. An ability that temporarily reduces mass control.
- Ability power. Magic damage inflicted by a champion depending on the formula of each skill.
- Armor. Physical damage that constantly resists the character.
- Lethality. It is a value that serves to eliminate the resistance and armor of the rival. Apply 60% of the value as armor penetration and the other 40% apply it according to the level you have at which you are hitting. The characteristics can be increased with the new runes before starting the game. During the game, they are modified with their own objects, allies, and enemies, as well as improving their level up.
Objects and skills
In LEAGUE OF LEGENDS gold is unique in the game and is used to buy items. The objects have names and symbolic forms to remember them easily. They can be objects of passive (constant) effect, consumables or assets, which affect the characteristics of the champion.
Each champion has his own abilities, which are usually activated by default with the keys Q, W, E, and R, (Although these can be modified to be on the player’s preferred keys), the latter being called the “definitive ability”, usually being the most powerful or the most characteristic of a champion. Each skill has its own dynamics, but they usually spend mana, after being used they have a cooling period (a time that must elapse before they can be used again) and among them, the improvement points are distributed, which are earned when the champion goes up of level.
Similar to abilities, there are summoner spells that are activated with the D and F keys, two spells that you select before the game starts. These spells do not spend mana, but have a longer cooling period:
- To the King: Quickly sends you to the side of King Poro, (Only available in the temporary game mode “The Legend of King Poro” ).
- Poro Toss: Throw a pore at the enemies. If you hit, then you can quickly move to the target, (Only available in the temporary game mode “The Legend of King Poro” ).
- Mark: Throw a snowball straight towards your enemies (with less range). If you reach one it is marked and then your champion can move quickly to it. (Only available on the game map “ARAM” )
- Ghostly: (Commonly called Ghost) Your champion can move between units and has 28-45% more movement speed (depending on the champion level) for 10 seconds.
- Healing: Restores 90-345 life (depending on the level of the champion) and grants an additional 30% movement speed for 1 second to both you and the selected allied champion. The healing effect is reduced by half in the case of units recently benefited by this Summoner spell.
- Clarity: Restore 50% of your champion’s maximum mana. It also restores nearby allies 25% of its maximum mana.
- Clear: Eliminates all impairments (except suppression) and summoner spell effects that affect the champion and reduces by 65% the duration of the impairments received during the next 3 seconds.
- Teleportation: (Commonly called TP or Teleport) After 4.5 seconds of preparation, teleport your champion to the subject, structure or allied guardian you have chosen. You cannot cancel your pipeline.
- Punishment: (Commonly called Smite) Inflicts between 390 and 1000 real damage (depending on the level of the champion) to epic or giant monsters, or enemy subjects. Regenerate life-based on your maximum life when used against monsters.
- Exhaustion: (Commonly called Extenuar or Exhaust) Exhausts an objective enemy champion, reducing his movement speed and his total damage capacity by 40% for 2.5 seconds.
- Flash: (Commonly called Flash) Teleport your champion a short distance to the cursor position. (Being possible to cross walls or walls with it).
- Barrier: Protect your champion and absorb 115-455 damage (depending on the level of the champion) for 2 seconds.
- Pledge: (Commonly called Ignite) It burns an enemy champion for 5 seconds, inflicting 70-410 (depending on the level of the champion) of true damage, guarantees the vision of the target and reduces the healing effects by 40% that it receives.
The game uses two types of currency:
- Riot Points (RP)
Points purchased from Riot Games with microtransactions. With them, aspects are acquired to customize the champions (including chromes which are change color on the same appearance of the champion), aspects for sentries, summoner icons, and are used to give any of the things mentioned to another player. Your online purchase is one of the safest in the world that you have to put password every time you use debit, credit or PayPal.
- Blue Essence (EA)
Points earned by earning capsules when leveling up. With them, you can unlock champions, the level of expertise that shows how much a person has played with that champion, special gestures, and icons when there is an event.
During the eighth pre-season, the old rune and master system was replaced by a new system of free reinforced runes. In this new system, the runes are additional benefits to which you have access to define the style of play according to the selected champion and role, they are classified in five different paths: Accuracy (improved attacks and sustained damage), Domination (burst damage and target access), Witchcraft (enhanced skills and resource manipulation), Value (durability and mass control) and Inspiration (creative tools and breaking the rules).
To build a rune page, you must select two of these five paths: one main and one secondary. The main path enhances the champion’s statistics in addition to granting small effects for the benefit of the player, this path consists of four spaces for four different runes. The most powerful rune on this path and the one with the most weight during the game is called Key Rune.
The secondary path is useful for defining early goals and balancing some weaknesses in the strategy: this path consists of two spaces in which two different runes can be selected, with the only condition that none is a Key Rune. Each player has access to five pages of default runes plus two customizable ones.
In a patch released in 2018, they added a new path for runes (called extra runes) that gives a little more damage and attack speed to a little more stamina (armor and/or magic resistance).